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Picked upload! Jungle Adventure Minor mods - [Updated 1st July 2018]

by icemunmun Posted 1st Mar 2018 at 5:55 PM - Updated 1st Jul 2018 at 12:15 AM by icemunmun : Updated for Seasons Patch
42 Comments / replies (Who?) - 11 Feedback Posts, 14 Thanks Posts
Picked Upload! This is a picked upload! It showcases some of the best talent and creativity available on MTS and in the community.
Update - 1st July 2018 : Season Patch

--- Updated to Seasons Patch ( PC 1.44.77.1020 / Mac 1.44.77.1220)

(The ones not updated does not require any changes)

Skeleton cheats Update

---Added a ' Pray for Humanization' Interaction to the Selvadorado Town Sculpture of the Saint - Turns a sim back into a human from skeleton ( less cheaty than directly clicking on the sims to remove the state )



---zeldagirl180 wanted an option to stop ageing for the skeleton so I added a CAS trait version of the skeleton. I did not override the Hidden skeleton trait as it was bound to cause issues. Instead I created a minor CAS trait to apply Skeletonism ( nothing new! Just another better way to cheat XD ).
--->The 'Humanize sim' and the 'Pray for humanization' interactions will remove the CAS trait
----> Trait Info - Under Social traits. Only buff - +1 Energized 'Blessing of the Bones' , No whims, gameplay modification factors except those provided by the vanilla 'Blessing of the Bones' buffs.
--->Ageing is disabled
---> Issue - If you apply the trait in CAS then the skeleton state becomes visible only after you leave the CAS screen

The trait version ( included in the .rar archive requires the main package - 'icemunmun_Skeleton_Cheats'

------------------------------------------------------------------------------------------

Adds four small mods for jungle Adventure. These mods are what I felt I required when I was playing the game so here they are -

1. Emotion Berry trees
2. Falls Buff Change
3. Rumbasim No skill
4. Skeleton cheats
5. Light fix

Light Fix for the Buy mode lights

-- So the 4 lights that came with Jungle Adventure emits so little light that it is impossible to properly light up the interiors with them. So I brightened the light intensity emitted by them to give a much better light coverage ( See attached images for comparison).

--- The Lights affected are -

1. Rustic candle chandelier
2. Embellished metallic Scone
3. Hand Carved lamp
4. Weathered lantern

Resources overriden



Any mod that overrides the above resources will conflict




Emotion berry trees

Details

---In game the tree of emotions bears 7 different berries colour coded according to the mood they give. I made 7 different trees which are grown by planting the emotion berries (instead of the single Tree of Emotions)
---The trees produced by planting the respective berries are -

- Razzleberry Tree
- Merryberry Tree
- Cereberry Tree
- Gutsberry Tree
- Vimberry Tree
- Flutterberry Tree
- Museberry Tree

The multi fruit bearing Tree of emotions will appear as usual in the wild

Resources overriden



Any mod that overrides the above resources will conflict

Fall Buffs

---The flirty falls gives a +2 flirty buff and it was really distracting to see the sims stop all the adventuring and do the flirty idles So I made the following changes

- +2 Focused buff by default for 180 sim minutes - Feel The Falls

- +2 Inspired buff for Creative trait for 240 sim minutes - Beautiful inspiration

- +2 Inspired buff for Art Lover trait for 240 sim minutes - Art Of Falls

- +2 Flirty buff for Romantic trait for 240 sim minutes - Charmed By Nature

- +2 Happy buff for Loves the outdoors trait for 240 sim minutes - Beautiful Outdoors

Resources overriden



Any mod that overrides the above resources will conflict

Rumbasim - No skill

---In Vanilla game, the sims had to be a level 4 Selvadoradian Skill to dance the Rumbasims to the Latin music/pop. I removed the skill requirement. Now your sims can dance the rumbasims without the headache of skill gain


Added additional package rumbasim_Dance3 - rumbasim dance available at Dancing Skill level 3 ( Get Together EP )

Get Any one version of the Rumbasim

Resources overriden



Any mod that overrides the above resources will conflict


Skeleton Cheats

--- By using cheats you can add a 12 hour buff or equip a trait to turn any sim into a skeleton ( see below for the list of cheats). I wanted skeletons on the go so i enabled debug interactions to turn a sim into skeleton and remove the skeleton state without cheats and from live mode

--- Interaction - 'Turn Sim into Skeleton' transforms the sim into the skeleton state and gives it one of 3 skeleton colours - White, grey, jazzy mosiac green. Cycles through these three colours.
- Maximizes and locks the all motives except Fun and Social
- Applies the +1 Energized Blessings of Bone Moodlet without a timer ( unlike the game cheat which gives a 12 hour buff)


--- Interaction - 'Restore Humanity' turns the sim back into human and removes all of the above mentioned effects

This is just a handy way to turn on and off the skeleton state without much hassle. Nothing special ( Also i mainly did this since I can never remember long cheats. )


Resources overriden



Any mod that overrides the above resources will conflict




Credits

- EA for early access code
- Scumbumbo for XML extracter
- Sims4studio
- s4pe

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: PC 1.40.61
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
icemunmun_EmotionBerryTrees.rar | Description: Added 7 Emotional Berry Trees. JA required 56.6 KB 3,949 1st Jul 2018
icemunmun_Falls_Buff_Change.rar | Description: Flirty Fall Buff Changed. JA Required 6.8 KB 3,469 1st Mar 2018
icemunmun_rumbasim_noskill.rar | Description: Rumbasim dance requires no culture skill. JA required 3.2 KB 3,023 1st Jul 2018
icemunmun_Skeleton_Cheats.rar | Description: Add and remove skeleton state on the go. JA Required 9.9 KB 4,300 1st Jul 2018
icemunmun_rumbasim_dance3.rar | Description: Rumbasim dance requires Dancing Skill level 3. JA and GT required 3.3 KB 2,823 1st Jul 2018
icemunmun_Junglelight_Fix.rar | Description: Contains 4 light fix files. JA required 138.7 KB 3,489 3rd Mar 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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42 Comments / Replies (Who?) - 19 Feedback Posts, 21 Thanks Posts
Thanks are currently OFF: Show Thanks Posts for this thread
Mad Poster
#2 Old 1st Mar 2018 at 8:06 PM Last edited by Menaceman44 : 1st Mar 2018 at 8:19 PM.
Is there any chance you could make a version that retains the skill requirement for the dance but change it to Dancing skill instead of Culture skill?

My deviantART, MTS Yearbook Origin ID = Alistu
Icy Spicy
staff: moderator
Original Poster
#3 Old 1st Mar 2018 at 8:12 PM Last edited by icemunmun : 1st Mar 2018 at 8:22 PM.
Quote:
Originally Posted by Menaceman44
Is there any chance you could make a version that retains the skill requirement for the dance but change it Dancing skill instead of Culture skill?


Ah yes! that will be certainly doable! Good idea

Edit - Done!
Lab Assistant
#4 Old 2nd Mar 2018 at 3:16 AM
I mean how sad is it that EA couldn't even make a new tree mesh for the Berry Tree?!
Icy Spicy
staff: moderator
Original Poster
#5 Old 3rd Mar 2018 at 10:05 PM Last edited by icemunmun : 3rd Mar 2018 at 10:28 PM.
Thank you guys

QUOTE=Abingdon]Thanks a lot !
Will your mod also prevent the skeleton to switch colors randomly ? It's a bit surprising lol[/QUOTE]

Ah yeah. i do plan to look into those!

Quote:
Originally Posted by cdshrout1171
I mean how sad is it that EA couldn't even make a new tree mesh for the Berry Tree?!


Seriously though it would have been so better if an extra tree mesh was added!

Quote:
Originally Posted by zeldagirl180
I came for the skeleton mod! Out of curiosity, is it possible for you to make skeletons not age either? Maybe a separate flavor?

It doesn't exactly make sense for skeletons to age lol.


That can be done
Test Subject
#6 Old 4th Mar 2018 at 1:18 AM Last edited by zeldagirl180 : 4th Mar 2018 at 1:46 AM.
I really love the mod, and I'm glad the no aging can be done, did some testing though, and I believed it's a bit buggy.

My sim was originally just blessed by a treasure chest in a temple, which normally lasts forever but now lasts two days.
http://prntscr.com/imip3g (illustration for above)

The issue is, I cannot remove the buff to get rid of being a skeleton. I have tried right clicking it (I have the mod that lets you remove buffs by right clicking), I have tried using the remove moodlet cheat, everything I can think of. Even restoring humanity and turning into skeleton does nothing. Perhaps he did the revert to human autonomously and it bugged it? Did you tag the cheats as autonomous?

However, when I use the restore humanity cheat, the romance options are available, and I am able to change outfits (yet all the outfits are just the skeleton costume). I still have skeleton interactions and no dropping of needs however. Using the turn back into skeleton cheat removes the romance option and change outfit ability.

Here's some illustrations
http://prntscr.com/imipvd
http://prntscr.com/imiqe2 (changing into nude does nothing except add a blur to the private areas, it's still a skeleton)
http://prntscr.com/imiqj0 (Change outfit works, but all of the options are skeletons.)

http://prntscr.com/imiqnk (This is when I've used the turn into skeleton cheat, all of the romance options are disabled again and he can't change outfits anymore)

I hope this all made sense, I really love your mod, but unfortunately this sim seems stuck as a skeleton. I am not a modder, so I don't know much about it, but if I had to guess it's one of three things. When my sim autonomously turned into a skeleton while already a skeleton it bugged up my game, I have a mod conflict, or the mod conflicts with the skeleton blessing itself. I will do some testing and report my findings in a separate post, I hope I helped, and sorry for the long post



UPDATE: After doing testing, I have found the issue of the mod. The issue appears whenever a sim is naturally given the skeleton ability, for example by a treasure chest blessing or by the Relic. The buff given by those are both permanent now, and they can't be removed either. This is an issue if you want to cure the skeleton, especially since random traps can turn you into them accidentally, which would force you as a skeleton forever on sims you don't wish to be. I hope this is fixable. (A good solution would be to make a cure for the skeletons? Don't know if this is possible)
Icy Spicy
staff: moderator
Original Poster
#7 Old 4th Mar 2018 at 2:52 AM Last edited by icemunmun : 4th Mar 2018 at 3:09 AM.
Quote:
Originally Posted by zeldagirl180
I really love the mod, and I'm glad the no aging can be done, did some testing though, and I believed it's a bit buggy.

My sim was originally just blessed by a treasure chest in a temple, which normally lasts forever but now lasts two days.
http://prntscr.com/imip3g (illustration for above)

The issue is, I cannot remove the buff to get rid of being a skeleton. I have tried right clicking it (I have the mod that lets you remove buffs by right clicking), I have tried using the remove moodlet cheat, everything I can think of. Even restoring humanity and turning into skeleton does nothing. Perhaps he did the revert to human autonomously and it bugged it? Did you tag the cheats as autonomous?

However, when I use the restore humanity cheat, the romance options are available, and I am able to change outfits (yet all the outfits are just the skeleton costume). I still have skeleton interactions and no dropping of needs however. Using the turn back into skeleton cheat removes the romance option and change outfit ability.

Here's some illustrations
http://prntscr.com/imipvd
http://prntscr.com/imiqe2 (changing into nude does nothing except add a blur to the private areas, it's still a skeleton)
http://prntscr.com/imiqj0 (Change outfit works, but all of the options are skeletons.)

http://prntscr.com/imiqnk (This is when I've used the turn into skeleton cheat, all of the romance options are disabled again and he can't change outfits anymore)

I hope this all made sense, I really love your mod, but unfortunately this sim seems stuck as a skeleton. I am not a modder, so I don't know much about it, but if I had to guess it's one of three things. When my sim autonomously turned into a skeleton while already a skeleton it bugged up my game, I have a mod conflict, or the mod conflicts with the skeleton blessing itself. I will do some testing and report my findings in a separate post, I hope I helped, and sorry for the long post



UPDATE: After doing testing, I have found the issue of the mod. The issue appears whenever a sim is naturally given the skeleton ability, for example by a treasure chest blessing or by the Relic. The buff given by those are both permanent now, and they can't be removed either. This is an issue if you want to cure the skeleton, especially since random traps can turn you into them accidentally, which would force you as a skeleton forever on sims you don't wish to be. I hope this is fixable. (A good solution would be to make a cure for the skeletons? Don't know if this is possible)


The 'restoring humanity' interaction is not removing the state ? I will look into it. i think I have an idea how to do this

One question - Are the curse buffs removed by the Restore Humanity interaction ?

Edit - Updated
Test Subject
#8 Old 4th Mar 2018 at 4:03 AM
Quote:
Originally Posted by icemunmun
The 'restoring humanity' interaction is not removing the state ? I will look into it. i think I have an idea how to do this

One question - Are the curse buffs removed by the Restore Humanity interaction ?

Edit - Updated


Basically, if you only use the cheat to become a skeleton and remove it, it works fine. But the cheat does not remove the buff that is given to you naturally in game, either by using the Skeleton Relic or by a random encounter in a Temple or a chest.

Let me test the update real quick and I will post with the update
Lab Assistant
#9 Old 4th Mar 2018 at 5:17 AM
These are great, especially the light fix. Now I might actually use some of these new lights! I do have a suggestion/request, however... Would it be possible for you to make a small mod that would make sims automatically pick up artifacts after authenticating them? It would be so awesome if you could, because then we could queue up a bunch of artifacts to uncover/authenticate instead of having to wait until each one gets done to start another one.

"We don't quit playing because we grow old; we grow old because we quit playing." - Oliver Wendell Holmes

Feel free to PM me with any lot requests. I've mostly done house trailers in the past.
Icy Spicy
staff: moderator
Original Poster
#10 Old 4th Mar 2018 at 2:23 PM
Quote:
Originally Posted by zeldagirl180
Awesome Job! The fix works

I am absolutely loving this now, I really look forward to seeing if you can prevent Aging while a skeleton, that's all I need to make this life state feel complete to me!


If I may be so selfish to ask for another request, is it possible to add the "Restore Humanity" Function to the Statue that cures diseases for a possible simoleon charge? That way we have a way to cure the Lifestate without using the cheat. If that is too complicated then maybe just a new bar drink, or eating Ambrosia cures it etc, just to name a few ideas. I am trying to make the skeleton feel more like a permanent life state, and your mod is definitely helping!

I understand if you don't have the time or if this isn't really possible, just thought I'd ask since I don't have the skills to mod them, despite trying lol.


Okay!Thanks for confirming!

I added the Humanize option to the skeleton. I also made a Skeleton trait so that you can apply it from CAS to hopefully disable ageing ( also its less cheaty ). But the skeleton form will only be applied when the sim exists CAS.
(see picture attached)



Quote:
Originally Posted by dadditude
These are great, especially the light fix. Now I might actually use some of these new lights! I do have a suggestion/request, however... Would it be possible for you to make a small mod that would make sims automatically pick up artifacts after authenticating them? It would be so awesome if you could, because then we could queue up a bunch of artifacts to uncover/authenticate instead of having to wait until each one gets done to start another one.


I will look into this
Screenshots
Test Subject
#11 Old 6th Mar 2018 at 1:41 AM
I believe I found a bug with the skeletons and the pets pack.
So you know how as a skeleton you cannot change outfits?
You can't change the outfits of pets while being a skeleton.
Icy Spicy
staff: moderator
Original Poster
#12 Old 8th Mar 2018 at 3:47 AM
Quote:
Originally Posted by DEATHNINJA5551
I believe I found a bug with the skeletons and the pets pack.
So you know how as a skeleton you cannot change outfits?
You can't change the outfits of pets while being a skeleton.


For cursed skeletons too or only by changing with these cheat interaction ?

Quote:
Originally Posted by Thedarkgod
Would it be possible to make the trait the skeleton trait a selectable one at character creation? That would be pretty damn awesome

Also, wow, you were quick with these mods.


I have included an optional CAS trait package in the folder. Use that package too if you want the trait selectable from CAS . Mind you, the skeleton trait/state won't be applied unless you exit CAS)
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