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Featured upload! Packing Crates for TS4 - Updated 11/20/17

by scumbumbo Posted 14th Jun 2015 at 10:16 AM - Updated 20th Nov 2017 at 10:44 PM by scumbumbo : **BUGFIX** for game patch 1.36.104.1020
223 Comments / replies (Who?) - 8 Feedback Posts, 17 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Update Info
  • 11-20-2017:
    • *BUGFIX* for game version 1.36.104.1020 (11/15/17)
    • Removed old versions (no longer supported)


Description

So one afternoon about three weeks ago, a sim of mine that had grown up to a young-adult wanted to swipe some of his parent's neat household items when he moved out. He asked me if it was possible to move them from one house to another. "No!" I replied, "It simply can't be done!" But he had an interesting idea, "What if you made a box that was big enough to hold a piano, but small enough I could fit in my pocket?"

"Ridiculous!" I said. "Impossible!" I snorted.

He just grinned, "You made lockable doors, most people said that was impossible...."

That sounded like a challenge to me... and I love a good challenge.

After three weeks of work, many failed attempts and dead-ends, and a serious quantity of coffee, I'm ready to unveil Packing Crates for The Sims 4.

This mod adds a "Pack in Crate" menu item to every item in the game (with a few exceptions) that cannot be normally placed in an inventory. Selecting this menu choice will search the lot for a free packing crate and move that item into the crate's inventory. If no packing crate can be located on the lot, the action will be cancelled.

Crates can be purchased from Storage/Miscellaneous in build-buy for 150 simoleons. The crate was cloned from the crate end-table in the game and will also still serve as an end-table if you want.

After packing objects into a crate, the crate itself can be placed into a sim's inventory and carried with them to a new home. Crates can also be left around the lot for use as storage (or end-tables).

To unpack a crate, place it into the world and open it's inventory. Clicking on an item in the crate inventory will result in a "Place in World" menu choice. The object will be placed near the crate (it will always appear on the first floor). If the game cannot find a place for the object (for instance, paintings and other wall-art will not place automatically) then the object will be placed into the household inventory. Notifications will appear if there are any problems.

The menu choices and the ability to store objects in the crates are added dynamically by the script portion of the mod, so this is compatible with custom content objects, and all expansion packs (even new unreleased ones).

Warning! - It should be noted that if you remove the mod, any items that are stored in crates will disappear along with the crates themselves! You may want to make sure you unpack all crates on all lots prior to removing the mod.

*MINOR* Bug Notice

There is one bug that I have been unable to figure out, but it's not a game changer. The code has been written to take great care with your objects and not lose them in a move.

When a crate is placed in the sim's inventory, and then the sim moves to another lot or the game is saved/reloaded with that crate in their inventory, when opening the crate it will show all the objects in it as being a stack of two. This is an interface glitch only, there is only one copy of the object in the crate and it will unpack normally. However, after unpacking one copy of the object will appear to still be in the crate's inventory. It's not really there! If you click on the crate version of the object, the menu will appear as if you clicked the actual object, which is confusing but I can live with it. The remaining ghost object will go away the next time the game is saved and reloaded.

Ghost items that have not yet been unpacked will also straighten themselves out if the crate is placed back on the lot and the game saved/reloaded.

Weird... but it doesn't really hurt anything. I'm not sure if the problem is fixable without changing the game's user interface code which is not very accessible.

Installation Instructions and Compatibility

This mod was written and tested on Windows for The Sims 4 version 1.36.99.1020 (Nov 7, 2017).

This mod uses the ts4script file format for the script portion of the mod and cannot be installed automatically with a mod manager (until a mod manager is updated to support these files). To install the mod manually, extract both the package and ts4script files from the download into your mods folder.

Script mods must be enabled in your game options for this mod to work properly.

Nobody's bought me a Mac yet, so until I hear from someone who tries it out, I can only assume it will work on a Mac. I don't know of any reason why it wouldn't work.

The mod modifies one of the game scripts in ways that may not be compatible with other mods, but that would be their fault, not mine!

Additional Credits
  • Plasticbox for the previous two updates prior to the Nov 2017 fixes
  • Kuree and all the others at Sims4Group who have put together the S4PE tool
  • Sims 4 Studio group for The Sims 4 Studio to clone and retexture the crate
  • Deaderpool for figuring out how to modify tuning at game load
  • Special thanks to egwarhammer for encouraging me to rethink how I was approaching the packing crate issue
  • Translations kindly provided by:
    • KuriXarya - Russian
    • Plasticbox - German
    • egureh - Chinese
    • gato_24 - Spanish
  • Additional crate provided by Plasticbox - made using blender, Milkshape, TSRW and s4pe

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
PackingCrates.zip | Description: Packing Crates for game version 1.36.104.1020 (Nov 15,, 2017) 107.0 KB 2,410 20th Nov 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) Ė sub-folders nested any deeper wonít work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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223 Comments / Replies (Who?) - 147 Feedback Posts, 68 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Mad Poster
THANKS POST
#2 Old 14th Jun 2015 at 10:34 AM
Snagged it, I'll be trying it out soon! Thanks for the heads up. Color me excited!
Theorist
Original Poster
#3 Old 14th Jun 2015 at 10:39 AM
Quote:
Originally Posted by egwarhammer
Snagged it, I'll be trying it out soon! Thanks for the heads up. Color me excited!

Thanks again for the encouragement and ideas - they turned out to be much more useful with your idea for using them for storage!
Lab Assistant
THANKS POST
#4 Old 14th Jun 2015 at 10:42 AM
Another score for the modding community! great job!
Lab Assistant
THANKS POST
#5 Old 14th Jun 2015 at 10:54 AM
Great!
Again, good job Scumbumbo !
Test Subject
THANKS POST
#6 Old 14th Jun 2015 at 1:12 PM
That introduction was gold! Thank you for spending time making this mod. It's awsome.
Test Subject
THANKS POST
#7 Old 14th Jun 2015 at 2:53 PM
This is really a prowess you achieved here.
How did you do that ? Is this some kind of "super toy crate" that you modified to make it contain larger items and inventory-compatible as I suspect ?
Theorist
Original Poster
#8 Old 14th Jun 2015 at 4:26 PM
Quote:
Originally Posted by invock
This is really a prowess you achieved here.
How did you do that ? Is this some kind of "super toy crate" that you modified to make it contain larger items and inventory-compatible as I suspect ?

Thanks, glad you like it. And yes, that is roughly how it works.
Field Researcher
THANKS POST
#9 Old 14th Jun 2015 at 4:51 PM
EXCELLENT !
Test Subject
#10 Old 14th Jun 2015 at 4:53 PM
Hey scumbumbo, been looking for a mod like this for ages. I seem to have a problem since installing with playing families in Newcrest. Not in the other worlds just that one. When I click on play it takes me right back to select a world screen and then won't let me access any household in any neighbourhood after that. Any idea's what could be causing that? I have the bare minimum of mods and can't think of any that would clash
Test Subject
#11 Old 14th Jun 2015 at 5:03 PM
Default Genius as always!
I take it the crates have individual inventories?
Lab Assistant
THANKS POST
#12 Old 14th Jun 2015 at 5:22 PM
This is great for small homes. I always end up over-building so I have activity items. Thanks!
Theorist
Original Poster
#13 Old 14th Jun 2015 at 5:25 PM
Quote:
Originally Posted by t.barfield86
Hey scumbumbo, been looking for a mod like this for ages. I seem to have a problem since installing with playing families in Newcrest. Not in the other worlds just that one. When I click on play it takes me right back to select a world screen and then won't let me access any household in any neighbourhood after that. Any idea's what could be causing that? I have the bare minimum of mods and can't think of any that would clash


I did test a sim moving to a new household in another neighborhood but never tried Newcrest. I can't imagine why it would act differently there, but I will look into it.
Theorist
Original Poster
#14 Old 14th Jun 2015 at 5:29 PM
Quote:
Originally Posted by simhanna
I take it the crates have individual inventories?

Yes, each crate has it's own inventory. I'm pretty sure that having a shared inventory would cause issues of some sort if a sim took one crate to another lot and left a crate behind. The game might resolve it by either leaving the items behind or by taking them away from the lot properly, but I doubt it as EA obviously did not intend for us to be able to take an inventory item to another lot like this.
Test Subject
THANKS POST
#15 Old 14th Jun 2015 at 5:33 PM
This mod is awesome! But I have a question, fellow simmer. Is there a way to change something in the file to put it in another language? I've been trying to do this with custom content (like trying to change the description of the item) as well, but I'm not an expert with modding lol it'd be really happy if there was a way to do that.
Mad Poster
THANKS POST
#16 Old 14th Jun 2015 at 5:46 PM
I was only wondering the other day how I could move a Sim out of a home now that they have aged up, and have them take their own belongings with them.
Then lo and behold, you released this mod!
I don't think I'll keep it in my game at all times as the added menu option on everything would drive me mad, but it is a must for when I need a Sim to move out.
Lab Assistant
#17 Old 14th Jun 2015 at 5:53 PM
Wow!
That is a good idea!
Lab Assistant
THANKS POST
#18 Old 14th Jun 2015 at 6:04 PM
Thank you so much ! Now, my sim can leave the house without letting his expensive items to the greedy Sim who stay in the house ! You rule !
Field Researcher
THANKS POST
#19 Old 14th Jun 2015 at 6:30 PM
Thanks a bunch, scumbumbo! Once again you've provided a great mod. Seems you are always thinking outside the box...or should I say "crate?"
Test Subject
THANKS POST
#20 Old 14th Jun 2015 at 6:49 PM
Thanks very much for this amazing tool. Now my bodybuilders can take their beloved gym equipment on vacation.
Test Subject
THANKS POST
#21 Old 14th Jun 2015 at 6:58 PM
Yaaaaaaaas!!!
Mad Poster
THANKS POST
#22 Old 14th Jun 2015 at 7:08 PM
Clever idea!
Field Researcher
THANKS POST
#23 Old 14th Jun 2015 at 9:17 PM
You are a genius. Wanted this so when my teens leave the group home they can take all the possession they collected or created (furniture) during their stay. Including the bedroom furniture. Also, Mom and Dad Sims in my family games, will be happy to know that when they kick their free loading.... um... I mean ready to leave the nest kids out, that all their crap goes with them and they can now have that sewing room or exercise room they always wanted. :)
Thanks.
Field Researcher
THANKS POST
#24 Old 14th Jun 2015 at 9:18 PM
You're a genius! Thank you, and please thank your sim for me as well.
Mad Poster
THANKS POST
#25 Old 14th Jun 2015 at 9:37 PM
Answer to my simming prayers. Thank you!
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